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Adam Bender Posts

Steam Link: great for console fans, but you might want to wait

My early impressions of the Steam Link after three weeks playing with Valve’s PC game streaming system.

For a long time, I had this problem. Valve would announce these great deals for PC games on Steam, and naturally I wouldn’t be able to pass them up. The issue was that I was actually a console gamer, and my laptop at the time wasn’t really built for games.

So why did I buy games on Steam that I couldn’t actually play? Well, you see, I had this plan to become a PC gamer. I was living in Australia at the time, and so I told myself that when I eventually moved back to the USA, I would build a desktop computer and play all these Steam games I’d been amassing.

We made the move back to the US this summer, and moved into an apartment a little over a month ago. It was finally time–I was ready to build a gaming PC.

Or so I thought. See, I’d just purchased a fancy new TV, and now I wanted to play games on that. I reconsidered my gaming plan. Maybe I should spend less money on the PC–use that for productivity–and get a PS4 for games. But then again, what about all those Steam games?

That’s when I started thinking seriously about the Steam Link ($49.99 on Amazon). The device, released last month, hooks up to a TV and streams games from the PC to the TV over a wired or wireless home network. It was October and Steam Link wasn’t due out until early November, so I had no idea how well this would actually work in practice. But early buzz was good, and it seemed like it would satisfy my two main gaming desires–playing Steam games, but doing it on a TV.

Some of you may be asking, “Uh, why didn’t you just connect a really long HDMI cord from your desktop to the TV? Didn’t you say you’re living in an apartment?”

To which I would reply, “I have a wife.”

Trust me, the concept of Steam Link as a seamless streaming device that avoids the need for long wires is a very good thing. Anyway, it’s only $50! Get over it!

So I went ahead! With the help of a good friend who knows his stuff when it comes to computers, I built a new gaming PC and pre-ordered the Steam Link and Steam Controller (also $50 — I’ll write up some impressions of this product at a later date).

Setting up the Link

My Steam gear arrived on November 10. I was amazed by the small size of the Link. You can look up the specs on your own time, but I’ll just say it’s got everything you need and nothing you don’t. And it disappears completely into the TV stand. Given how easily that can get filled up, that’s totally fine by me.

Connecting the Link to my TV was a breeze — the thing was pulsing on my TV screen before I even realized I had turned the thing on. It also recognized my controller right away without me having to do any setup other than connecting the wireless dongle to a USB port on the Link.

The Steam Link next walked me through connecting it to my network. Valve recommends a wired connection, but supports wireless networks including the fastest available, 802.11ac (5GHz). I’m doing a mix–my PC is hardwired by ethernet to the router, but I connected the Link wirelessly on the 5GHz network.

A quick word about my PC: My graphics card is an EVGA GeForce GTX 970 with 4GB VRAM. My PC has 8GB of RAM. The processor is Intel Core i5-4590 3.3GHz Haswell Processor. It’s not the highest spec PC you can get, but it’s pretty damn good.

Smooth video, but some audio annoyances

I put on Batman: Arkham Knight first. Maybe not a totally fair test, considering all of the issues the PC port has suffered. But the latest patch worked great for me, and it felt just like playing the old Arkham games on Xbox 360.

Next, I tried a game from last generation, Alan Wake, and encountered a major bug with Steam Link — audio crackle. In 1080p, the video ran smoothly, but the audio skipped and made crackling sounds. The next day, I tried Portal 2 and discovered the same problem. The video was running a silky 60 frames per second, but the sound kept making annoying crackling noises.

I started reading the Steam Link forums, and discovered quickly I was not the only one with the problem. A handful of users blamed some kind of interference involving wireless controllers, but most people seem to blame it on a bug related to using a wireless connection for the Link. What fixed it for everyone was downgrading the resolution to 720P.

I went back to Arkham Knight to see if I could figure out why that game wouldn’t have the same problem. Afterall, it was running in 1080p, too. As I went through the settings, I discovered the framerate had been set to 30fps. Shocked I wasn’t seeing the game in its full glory, I upped it to 60fps. As soon as I did, the audio started crackling.

Having to downgrade graphics settings for Link when they work fine on your PC is obviously not ideal. For their part, Valve has acknowledged the audio problems and appears to be working on it.

A recent update (Build 388) to the Steam Link included a “temporary” fix for the problem that seemed to resolve the problem for me in my games. According to Valve’s documentation, however, it seems that the fix merely limits the resolution on wireless networks to 1600×900. I’m still waiting for a more permanent fix that lets me play in 1080p.

Update: About a week after I wrote this article, a Steam Link update fixed most of the audio crackle issues I describe above. There are still occasional sound glitches, but these aren’t quite as distracting.

A lot of promise

It’s great to see Valve releasing a steady stream of updates to fix problems with the Link. And I should point out that the audio issue above is something you can work around. Unless your screen is massive, games still look pretty good in 1600×900 or even 720p. On the other hand, if you don’t absolutely need something like the Steam Link in your home right away, you might want to wait until all the bugs have been worked out.

Waiting will also mean you’ll have more features available. For example, you can’t today connect a USB or Bluetooth headset to the Link. It has USB jacks and Bluetooth, and the Link will recognize them. However, if you try to set it up for action via the Steam Link menu, the device will joyfully inform you that this feature is coming soon.

As an early adopter of the Steam Link, I kind of figured there’d be some kinks to be worked out going in. I mean, the thing works well enough. I’m playing games on the TV and having a lot of fun.

But I’m the kind of guy who enjoys installing updates and finding out what’s been changed for the better. A lot of people–especially console gamers–are used to their gaming systems more or less working right out of the box. They don’t want to play with settings or go to online forums to work out what’s wrong with their setup.

For those kinds of gamers, I really believe the Steam Link can still be a good option … but only in time.

The good news is that Valve seems to be working hard to make this product as perfect as it can. When I’ve had problems with other tech products in the past, I’ve looked online for answers only to discover the vendor had abandoned the product. This is not so with Valve and Steam Link.

But it still means we all have some waiting to do.

Are you using Steam LInk? What have been your impressions so far? Sound off in the comments! I’m also happy to answer questions or clarify any details about my Steam setup.

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Divided We Fall joins Library Journal’s SELF-e Select

SELF-e logoLibrary Journal and Biblioboard have selected my second novel, Divided We Fall, as a featured indie novel in its curated SELF-e Select module!

This means my novel will soon be available to libraries all over the US through BiblioBoard Library. In addition, Divided We Fall will soon be available to readers throughout my home state of Pennsylvania in the Indie PENNSYLVANIA module as a highlighted selection.

Divided We Fall is a dystopian love story and the sequel to We, The Watched, which was accepted into SELF-e earlier this year.

The idea behind SELF-e is to expose notable self-published eBooks to readers around the country who are looking to discover new authors. Libraries can make ebooks available for free with no requirement to return the book and no multi-user restrictions.

Libraries are a perfect place to discover new books, and I’m super excited that both of my novels will soon be available for free to this large audience of hungry readers.

Divided We Fall by Adam Bender
Divided We Fall by Adam Bender

In Divided We Fall, Elite Guard Eve Parker must arrest her fiancé after he loses his memory and becomes a revolutionary called Seven. But when Eve learns more about the President’s plan to broaden citizen surveillance, she begins to question what she’s always believed to be right.

Seven runs, but in his flight realizes that losing his memory may not have been enough to erase his feelings for Eve. Unable to escape his past, Seven determines that he must come to terms with the man he was if he ever wishes to win freedom.

You can buy Divided We Fall today as an eBook or paperback from Amazon and other major online retailers.

Join my mailing list to get a free eBook edition of the first book in the series, We, The Watched.

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Reedsy pushes for better indie books through collaboration

Reedsy co-founder Emmanuel Nataf talks about the future of indie publishing.

Credit: Reedsy
Credit: Reedsy

Just because I’m an indie author doesn’t mean I can’t get good help with editing and book design.

I recently signed up for Reedsy, an innovative web platform that helps indie authors find freelance publishing assistance. A few days ago, I signed ex-DC Comics editor Rachel Gluckstern to edit my upcoming novel, The Wanderer and the New West. It’s an exciting collaboration that was made possible by Reedsy.

Also read:
Line between traditional, indie publishing nearly gone: The Fussy Librarian
How indie authors can break through the noise with NoiseTrade
How to find readers and get book reviews with Story Cartel

Reedsy was founded in London during the summer of 2014 by Emmanuel Nataf, Matthew Cobb, Ricardo Fayet and Vincent Durand. For the first year, the co-founders worked on Reedsy as a side project on nights and weekends, but it became a full-time job after the startup was accepted into Seedcamp, a London-based startup accelerator. Soon after, the tech startup raised cash from angel investors including Ben Yoskovitz, the bestselling author of Lean Analytics. Today, Reedsy is a team of seven that operates out of a co-working space in the Shoreditch neighborhood of London.

I spoke with co-founder Emmanuel Nataf about what Reedsy hopes to accomplish and where it sees the publishing industry headed. You can read the full interview below.

Adam: What problem were you trying to solve when you created Reedsy?

Emmanuel: We were seeing two major publishing trends converging. On the one hand, more and more authors were self-­publishing, as they could easily reach an audience through digital distribution (460,000 titles were self-­published in the US in 2014 according to Bowker). On the other hand, more and more top publishing professionals have left traditional houses in the past few years and have gone freelance, available to work with both traditional and self-published authors.

At the time, we were seeing too many low­-quality books being pushed to the Kindle Store. It was clear that self-­publishing was not yet a viable alternative to the traditional route. Quality can only be achieved with an investment in editorial, design and marketing services, something that self-­published authors did not have access to. They needed a single, trusted and quality source of people that they could collaborate with.

It’s from this frustration that we decided to create Reedsy, a curated marketplace for the
publishing industry.

More recently, we started to work with traditional publishers as well. They have been impressed
with the level of quality Reedsy professionals can provide, and love the way our collaborative
tools streamline their workflows.

Adam: Today, authors can self­-publish a book all by themselves if they want to. Why is it
important that authors pay for freelance help, and how big of an investment does that
need to be?

Emmanuel: The production process of a book doesn’t stop after the writing phase ­– it starts there. Self-­publishing authors can certainly release new titles much faster than “Big 5” authors but they can’t skip editing, design or marketing if they want to have any chance of being successful. In fact, to stand out from the crowd, they need to publish a high-quality product and have a solid plan to commercialize it. This takes time and requires experience. This is where Reedsy professionals can help.

We are planning on open-­sourcing our data so authors can get a better idea of the cost of self-publishing. However, for an 80,000 ­word book that needs editing, design and marketing help, you will need at least $2,000. Most spend $5,000 or more if they want to work with award-winning professionals and want to design an aggressive marketing plan.

Adam: The publishing industry is in a state of flux right now. Where do you think it’s going, and
how well will self-­published authors fare against industry published authors?

Emmanuel: The whole value chain is evolving so much that I’m not sure how long the self­publishing/traditional publishing antagonism will remain.

For instance, we recently helped PFD Literary Agents set up their own digital imprint where they give a very interesting 50/50 deal to authors. The emergence of more digital imprints is something that we follow closely. What we believe, though, is that the production of high-quality books can be commoditized through a service like Reedsy, and that publishers should only do what they do best: curate content, offer physical distribution and negotiate foreign rights.

Credit: Reedsy
Credit: Reedsy

Adam: How many freelancers and how many authors do you have on Reedsy?

Emmanuel: About 6,000 authors have joined Reedsy so far and we have selected 300+ professionals out of 7,000 applications.

Adam: What is the most popular service authors are looking for when they join Reedsy?

Emmanuel: Self­-publishing authors are mainly looking for editing services when they come to Reedsy. We would love to see self-­publishing authors invest more into their book covers though: too many of them still underestimate the incredible impact a beautiful cover can have for their book sales.

We see mix of authors looking to self-­publish and authors looking to polish their manuscript before submitting to agents or publishers, which is why we recently added a “query letter review” service to our marketplace. Eventually, we want Reedsy to become the backbone of the industry, providing high­-quality services to all authors or publishers.

Adam: Do you have any minimum qualifications for freelancers? Is it required they have
experience in the publishing industry?

Emmanuel:  Yes! Our team receives hundreds of applications every week and only selects a handful of professionals. The objective is to provide the highest level of quality to authors and publishers. This is why people often describe Reedsy as a “curated” marketplace. We require a strong experience working at top publishers or with bestselling authors and a portfolio of at least 10 books. We also ask them to connect their social networks to Reedsy so we can verify their online identity.

Adam: How does Reedsy make money? Is it purely commission-­based?

Emmanuel: Our fees are shared between professionals and clients who both pay a 10 percent commission on every transaction. This allows us to develop our product, curate our network, and offer customer support with a 100 percent satisfaction guarantee.

Adam: Besides Reedsy, what other innovative companies are helping indie authors right now?

Emmanuel: Crowdfunding platforms are a good complement to Reedsy. For instance, Reedsy authors often use Publishizer or Kickstarter to raise funds to pay for our services. We are also pretty excited to see what Find My Audience is going to release in the coming months to help authors locate and engage with a highly qualified audience.

Adam: What’s coming next for Reedsy? What can you tell me about any plans to further expand
or enhance your services?

Emmanuel: Many things! First, we will be adding more services to our marketplace in the coming months: marketing, ghostwriting and translation will be progressively rolled out. Then, we will be adding dedicated publisher accounts to allow publishers to manage entire teams and projects through Reedsy. Last but not least, we will be releasing our collaborative book editor to allow any author to work collaboratively on their books and get properly formatted EPUB and PDF files instantly.


Thanks so much to Emmanuel Nataf for the Interview! For more on innovative indie publishing companies, check out my interviews with Story Cartel, NoiseTrade and The Fussy Librarian.

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Batman editor takes on The Wanderer

Rachel Gluckstern

Big news for my upcoming third novel! I’m excited to announce that Rachel Gluckstern will edit The Wanderer and the New West.

Rachel is an award-winning editor who worked more than ten years at DC Comics, including as editor of the Batman Group from 2010 to 2015. Follow Rachel on Twitter and check out her LinkedIn profile for more details. We connected on Reedsy, an innovative web platform that helps authors find freelance publishing assistance. Be sure to check out my interview with Reedsy co-founder Emmanuel Nataf.

Rachel will be doing content and copy editing on The Wanderer to sharpen my prose and, generally, to keep me from looking like a hack. I’d be lying if I said comic books didn’t influence the knockabout action in my new book, and I believe Rachel’s experience with action/adventure stories will really give the novel a boost.

I completed my own edits for The Wanderer last week, and–if you’ll allow my biased opinion–it’s a fun and topical book. The story is set in a possible future won by gun evangelists and advocates for hands-off government. Plagued by shootings, this America has returned to the ways of the Wild West, a lawless land where people make their own justice.

Keep your eye on this blog and please sign up for my newsletter for more updates!

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Adam Bender | adambenderwrites.com | watchadam.blog